


It will support Android gaming, in addition to Windows 7, 8.1, and 10, and Linux.Īnyone who wants to try out Vulkan can already download beta graphics drivers from AMD and Nvidia, as long as you have a compatible graphics card. It is designed to use fewer system resources for graphics tasks and even improve battery life thanks to the lower processing overhead.
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Vulkan is a low-level API that promises to make graphics processing far more efficient on a PC or mobile device. There was little mention of a badly needed successor to DirectX 11, for example, until AMD revealed Mantle. While that situation has worked out for the most part, many gamers complain that Microsoft doesn’t do enough to support advances in gaming. That has successfully kept most PC gamers and AAA PC titles- though not all-tied to Microsoft’s platform. DirectX, the de facto graphics API for PC gaming, only works on Windows. Why this matters: One key advance that Vulkan could bring is a dramatic improvement in Linux-based gaming-something Valve is keenly interested in with its Linux-powered Steam machines. Now with the support of the gaming industry behind it, including notable names such as AMD, Intel, Nvidia, Valve, and Electronic Arts, the new API is finally here. Vulkan emerges from the ashes of Mantle, an AMD-created graphics API that made some headway but ultimately failed to gain much traction. The public introduction comes about two months after the Khronos Vulcan Working Group said it would not meet its goal of releasing Vulkan 1.0 by late 2015. This morning, the Khronos Group launched the Vulkan 1.0 specification, the new open standard graphics API designed as a cross-platform rival to Microsoft’s Windows-only DirectX 12. To see this content please enable targeting cookies.A new era of PC gaming kicked off on Tuesday as the next-generation of open graphics technology arrived with a bang-including graphics drivers and a game you can play today. Is that not charming? Does it not make you want to break out the hipster scarf and the black-rimmed glasses, the old books on Greek poetry and the contemporary science manuals? Additionally, the game presents you the option to sift through consoles for metaphysical discussion and academic literature on ontological philosophy. It investigates you, even as you're investigating it. This is also a game that questions your similarities to a frog. Why should you play this? Because it involves traversing a mysterious island in pursuit of answers to an omnipotent voice's cryptic designs.

The "public test" will let you explore "four increasingly difficult complete puzzle levels." Why? Because the developers want to use you and thousands like you for their additional stress and compatibility testing. In their stead stands writing from Jonas Kyratzes and FTL's Tom Jubert, neither of whom seem to be very frantic nor very frivolous.

Editorial overlord John Walker says that The Talos Principle is a "surprising new direction" for Croteam. Which I think you should, because a philosophical first-person puzzler from the makers of Serious Sam that seems genuinely awesome is as rare as a kirin in France. You can now play a slice from The Talos Principle for free, if you like.
